Ideas. That’s what I have in my Game Design Toolbox. And like any toolbox, it’s subject to editing. Old ideas that don’t serve a good purpose should be tossed. Make room for new ideas that might serve me better. A crafter is only as good as her tools.
Lately I’ve been thinking about…
Continue reading “Tools in my toolbox”
I had great fun at IRDC 2016.
Shout out to Kawa for organizing and MCing the whole thing.
I gave a talk on “Writing Better Code”.
Here are the slides:
Get it from google drive
Or download it from my server
Click here to download the ZIP of ArtemisRL for Windows.
Thanks for playing! If you want to send me feedback directly, use my email of techbear AT gmail DOT com.
I had fun yesterday adding sound FX. It’s fiddly but enjoyable work.
Continue reading “7DRL 2016 day seven”
Yesterday was a lot of work, but it was all over the place and unfocused. I don’t think I did any work I had to throw away, but now that the game is working, I don’t really have a big vision I’m working towards anymore.
Continue reading “7DRL 2016 day six”
I spent Wednesday (day 4) grinding out lots of features. Got in friendly units, and the code that lets you interact with them without killing them or you. I got stations in the game. I got your little ship “docking” with the map, so you start from a position of (relative) safety, and can retreat there and leave the map.
Continue reading “7DRL 2016 day five”
Day 3 was mostly about the weapons. That artwork I’m using (licenced from oryxdesignlabs.com) has a bunch of little people holding a bunch of different weapons, so of course I wanted to use them. I built a weapon table that looks like:
Continue reading “7DRL 2016 day four”
Almost all of day two was building my strategic mode. A spacemap of planets, that the player ship could fly between.
Continue reading “7DRL 2016 day three”
I feel I made good progress on day one. I’ve got a tactical game working, I’ve got game art in and looking good.
I spent a lot of time on mapgen, and I’m not completely happy with the results, but good enough for now.
Continue reading “7DRL 2016 day two”