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Tuesday, May 17 2011 @ 03:08 AM PDT
Contributed by: Techbear
Views: 140
 I just saw a headline: "See How L.A. Noire Does Justice to the Faces of Real TV Stars"
Really? REAL TV stars? The true gods among us? Oh, be still my inferior medium's heart!! I've NEVER worked on a game that couldn't be made better (or be fixed) by adding REAL TV STARS!!!
In fact, let's just admit right now that the film/TV medium is the pinnacle of Art, and interactive entertainment is just a tiny boil upon its side. The reason games suck is they don't have the steady hand of Hollywood to guide them, and when a superhuman creator of film deigns to dabble in video game production, only good things can result.
/sarcasm
Thursday, December 09 2010 @ 04:35 AM PST
Contributed by: Techbear
Views: 166
 Boingboing.net has a VERY cool video about a video which shows a Lego replica of the Antikythera Mechanism: http://www.boingboing.net/2010/12/09/how-the-antikythera.html
What's the Antikythera Mechanism? Only one of the coolest real-life Ancient Mysteries of the Unknown Strangeness! http://en.wikipedia.org/wiki/Antikythera_mechanism
Saturday, December 04 2010 @ 07:32 AM PST
Contributed by: Techbear
Views: 171
 Here's an interesting, deep piece about PacMan's Ghost AI (I found it on slashdot).
http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
Wednesday, November 10 2010 @ 11:27 AM PST
Contributed by: Techbear
Views: 191
Wednesday, October 27 2010 @ 09:39 AM PDT
Contributed by: Techbear
Views: 197
Tuesday, October 26 2010 @ 07:19 AM PDT
Contributed by: Techbear
Views: 185
Tuesday, October 26 2010 @ 04:42 AM PDT
Contributed by: Techbear
Views: 178
 I just sent out another press release, and ShackNews wrote a great blurb about it.
http://www.shacknews.com/onearticle.x/66183
Thanks, Guys!
Monday, October 04 2010 @ 01:46 AM PDT
Contributed by: Techbear
Views: 183
 This is a YouTube video I've released, showing a group of my friends playing Artemis.
http://www.youtube.com/watch?v=AnZszGvpTrQ
Friday, October 01 2010 @ 10:55 AM PDT
Contributed by: Techbear
Views: 228
 When I was 16, I had a vision of a game, where my friends' Commodore64s and mine were networked by wire, and we could play together as a spaceship crew. Just like Star Trek, each player would have a workstation, except for the captain, who would have a big chair in the middle, right in front of the big screen.
That idea has stayed with me all these years, and suddenly about 4 weeks ago my muse grabbed me by the collar and said, "Make it. Now." So I'm doing so.
Here's the link! http://artemis.eochu.com/
Thursday, September 02 2010 @ 10:40 AM PDT
Contributed by: Techbear
Views: 242
 I want to play the Scott Pilgrim downloadable game today. It's available for only $10 as a digital download from the Playstation store. Since I've previously used my credit card to buy PS3 downloadable games, I expected no trouble. But I got some.
I fired up my PS3, logged onto the store, selected my purchase, and agreed to add money to my "wallet". BUT no go. The screen tells me my credit card can't be processed.
This isn't so crazy; the card I used is...
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| About Thom (Indie) |
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Thom Robertson has been an indie developer since he was 13, and from the day he got an IBM BASIC manual from his dad, all he ever wanted to do was create cool computer games. Thom has created and sold almost a dozen shareware computer games, published articles in old game magazines, and created a small but popular MMORPG, Blade Mistress.
Today he continues his indie business ventures, calls himself a Game Sculptor, and lets his muse drag him around by the nose.
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| About Thom (industry) |
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Thomas Terrell Robertson is a veteran of the computer games industry, with over 15 years experience, mostly as a programmer. He's written C since '87, and C++ since '92. He also knows (in no particular order) Pascal, Basic, Fortran, LUA, and various ASM.
He has worked on Sims PS2, All Star Baseball, Harpoon II, Barbie Fashion Designer, Star Trek: Secret of Vulcan's Fury, Guardians: Agents of Justice, and Vampire: the Masquerade. He has worked for Microprose, Interplay, Acclaim, Digital Domain, Three-Sixty Pacific, Edge of Reality, and Adrenalin Entertainment.
Thom is a master programmer, an excellent game designer, a musician and sound engineer.
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