Thom Robertsons Personal Blog Home / Contact 
Search   

 

Advanced Search | Directory | Links | Polls | Calendar |
 Welcome to Thom Robertsons Personal BlogTuesday, March 31 2015 @ 11:01 AM PDT 
Topics
Home
Ramblings (144/0)

User Functions
Username:

Password:

Don't have an account yet? Sign up as a New User

Events
There are no upcoming events

Older Stories

Saturday04-Dec

  • Understanding Pac-Man Ghost Behavior (0)

  • Wednesday10-Nov

  • Very nice Artemis press at Wired.uk! (0)
  • Even more good press for Artemis (0)

  • Tuesday26-Oct

  • More good press (0)
  • Great Artemis press from Shacknews (0)

  • Monday04-Oct

  • First Artemis play video! (0)

  • Friday01-Oct

  • Artemis: Spaceship Bridge Simulator (0)

  • Thursday02-Sep

  • Sony doesn't want my money! (1)

  • Monday30-Aug

  • Musings about teaching (0)

  • Tuesday22-Jun

  • Chrontendo! (0)


  •  Email Article To a Friend View Printable Version 

    I made a page on Roguebasin for my 7drl.

    Ramblingshttp://www.roguebasin.com/index.php?title=VampsNWolves

    AND on itch.io.
    http://techbear.itch.io/vamps-n-wolves
     Email Article To a Friend View Printable Version 

    Finished! (with caveats)

    RamblingsHere's the final version of my 2015 7drl: http://www.eochu.com/dl/RL2015-final-2.zip

    It was really a 2drl. I set a very...
     Email Article To a Friend View Printable Version 

    Items/Altars

    RamblingsThe basic game works! Now what?

    Good question. As it is, ...
     Email Article To a Friend View Printable Version 

    First playtester!

    RamblingsI got my wife to sit down and play. Incredibly helpful! In my experience, almost any testing is, so long as you can separate what the individual player thought/did from what players generally do.

    It's also helpful to get perfectly fresh eyes on your game. Maxis developers used to call that a "kleenex test", though I never liked the term.

    The five altars are in and working.
     Email Article To a Friend View Printable Version 

    7DRL

    RamblingsI've always wanted to participate in the official 7 day rogue-like competition, but something always came up. This year, I'm finally doing it, by promising myself I won't attempt anything challenging. :)

    Right now, I have an idea for a "stealth" game of vampires and werewolves in a dank castle. Stay tuned!

    Oh, and you can follow all the 7DRL projects here: http://7drl.roguetemple.com/
     Email Article To a Friend View Printable Version 

    First playable!

    RamblingsHere's a screenshot of the current game state: http://www.eochu.com/dl/RL2015-ss2.png

    And here's a link to the downloadable ZIP for the game: http://www.eochu.com/dl/RL2015-first-release.zip

    It works as I imagined; move with the arrow keys and toggle between vampire and werewolf modes with SPACE. The close enemies of the opposite type will chase you.

    Don't try to attack; you never win. You must slip past the enemies and reach the exit square.

    There are 10 levels, with different art, and each SHOULD have more monsters than the last.
     Email Article To a Friend View Printable Version 

    Barely functional

    RamblingsI've got my maze, my avatar, and my enemies.
    http://www.eochu.com/dl/RL2015-ss1.png
    The werewolves just sit there, but the vamps chase you if close enough.

    The idea of the game is to switch between looking like a vamp, or looking like a wolf, in order to sneak past all the monsters and reach the exit.
     Email Article To a Friend View Printable Version 

    Tumbler book review

    RamblingsI just finished reading Tumber, by Brand Gamblin. While I was reading I couldn't put it down, and now that I'm finished, I find I enjoyed it very much.

    Elizabeth Carter sets off to earn her fortune mining the...
     Email Article To a Friend View Printable Version 

    Out Damned Hollywood!

    RamblingsI just saw a headline: "See How L.A. Noire Does Justice to the Faces of Real TV Stars"

    Really? REAL TV stars? The true gods among us? Oh, be still my inferior medium's heart!! I've NEVER worked on a game that couldn't be made better (or be fixed) by adding REAL TV STARS!!!

    In fact, let's just admit right now that the film/TV medium is the pinnacle of Art, and interactive entertainment is just a tiny boil upon its side. The reason games suck is they don't have the steady hand of Hollywood to guide them, and when a superhuman creator of film deigns to dabble in video game production, only good things can result.

    /sarcasm
     Email Article To a Friend View Printable Version 

    the Antikythera Mechanism; In Lego!

    RamblingsBoingboing.net has a VERY cool video about a video which shows a Lego replica of the Antikythera Mechanism: http://www.boingboing.net/2010/12/09/how-the-antikythera.html

    What's the Antikythera Mechanism? Only one of the coolest real-life Ancient Mysteries of the Unknown Strangeness! http://en.wikipedia.org/wiki/Antikythera_mechanism
    RSS Feed
    Blog RSS link

    About Thom (Indie)

    Thom Robertson has been an indie developer since he was 13, and from the day he got an IBM BASIC manual from his dad, all he ever wanted to do was create cool computer games. Thom has created and sold almost a dozen shareware computer games, published articles in old game magazines, and created a small but popular MMORPG, Blade Mistress.

    Today he continues his indie business ventures, calls himself a Game Sculptor, and lets his muse drag him around by the nose.


    About Thom (industry)

    Thomas Terrell Robertson is a veteran of the computer games industry, with over 15 years experience, mostly as a programmer. He's written C since '87, and C++ since '92. He also knows (in no particular order) Pascal, Basic, Fortran, LUA, and various ASM.

    He has worked on Sims PS2, All Star Baseball, Harpoon II, Barbie Fashion Designer, Star Trek: Secret of Vulcan's Fury, Guardians: Agents of Justice, and Vampire: the Masquerade. He has worked for Microprose, Interplay, Acclaim, Digital Domain, Three-Sixty Pacific, Edge of Reality, and Adrenalin Entertainment.

    Thom is a master programmer, an excellent game designer, a musician and sound engineer.


    What's New

    STORIES

    No new stories

    COMMENTS last 2 days

    No new comments

    TRACKBACKS last 2 days

    No new trackback comments

    LINKS last 2 weeks

    No recent new links