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    I made a page on Roguebasin for my 7drl.


    AND on
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    Finished! (with caveats)

    RamblingsHere's the final version of my 2015 7drl:

    It was really a 2drl. I set a very...
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    RamblingsThe basic game works! Now what?

    Good question. As it is, ...
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    First playtester!

    RamblingsI got my wife to sit down and play. Incredibly helpful! In my experience, almost any testing is, so long as you can separate what the individual player thought/did from what players generally do.

    It's also helpful to get perfectly fresh eyes on your game. Maxis developers used to call that a "kleenex test", though I never liked the term.

    The five altars are in and working.
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    RamblingsI've always wanted to participate in the official 7 day rogue-like competition, but something always came up. This year, I'm finally doing it, by promising myself I won't attempt anything challenging. :)

    Right now, I have an idea for a "stealth" game of vampires and werewolves in a dank castle. Stay tuned!

    Oh, and you can follow all the 7DRL projects here:
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    First playable!

    RamblingsHere's a screenshot of the current game state:

    And here's a link to the downloadable ZIP for the game:

    It works as I imagined; move with the arrow keys and toggle between vampire and werewolf modes with SPACE. The close enemies of the opposite type will chase you.

    Don't try to attack; you never win. You must slip past the enemies and reach the exit square.

    There are 10 levels, with different art, and each SHOULD have more monsters than the last.
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    Barely functional

    RamblingsI've got my maze, my avatar, and my enemies.
    The werewolves just sit there, but the vamps chase you if close enough.

    The idea of the game is to switch between looking like a vamp, or looking like a wolf, in order to sneak past all the monsters and reach the exit.
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    Tumbler book review

    RamblingsI just finished reading Tumber, by Brand Gamblin. While I was reading I couldn't put it down, and now that I'm finished, I find I enjoyed it very much.

    Elizabeth Carter sets off to earn her fortune mining the...
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    Out Damned Hollywood!

    RamblingsI just saw a headline: "See How L.A. Noire Does Justice to the Faces of Real TV Stars"

    Really? REAL TV stars? The true gods among us? Oh, be still my inferior medium's heart!! I've NEVER worked on a game that couldn't be made better (or be fixed) by adding REAL TV STARS!!!

    In fact, let's just admit right now that the film/TV medium is the pinnacle of Art, and interactive entertainment is just a tiny boil upon its side. The reason games suck is they don't have the steady hand of Hollywood to guide them, and when a superhuman creator of film deigns to dabble in video game production, only good things can result.

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    the Antikythera Mechanism; In Lego! has a VERY cool video about a video which shows a Lego replica of the Antikythera Mechanism:

    What's the Antikythera Mechanism? Only one of the coolest real-life Ancient Mysteries of the Unknown Strangeness!
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    About Thom (Indie)

    Thom Robertson has been an indie developer since he was 13, and from the day he got an IBM BASIC manual from his dad, all he ever wanted to do was create cool computer games. Thom has created and sold almost a dozen shareware computer games, published articles in old game magazines, and created a small but popular MMORPG, Blade Mistress.

    Today he continues his indie business ventures, calls himself a Game Sculptor, and lets his muse drag him around by the nose.

    About Thom (industry)

    Thomas Terrell Robertson is a veteran of the computer games industry, with over 15 years experience, mostly as a programmer. He's written C since '87, and C++ since '92. He also knows (in no particular order) Pascal, Basic, Fortran, LUA, and various ASM.

    He has worked on Sims PS2, All Star Baseball, Harpoon II, Barbie Fashion Designer, Star Trek: Secret of Vulcan's Fury, Guardians: Agents of Justice, and Vampire: the Masquerade. He has worked for Microprose, Interplay, Acclaim, Digital Domain, Three-Sixty Pacific, Edge of Reality, and Adrenalin Entertainment.

    Thom is a master programmer, an excellent game designer, a musician and sound engineer.

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