7DRL 2016 day three

Almost all of day two was building my strategic mode.  A spacemap of planets, that the player ship could fly between.

The player could get distress signals from some of them, fly to them, ZOOM down into the system, find the distressed ship, and dock with it.  That would then make the game switch to the tactical game.  When you won the ship, the game would return to the starmap mode.  Different planets would have different risk levels (diff level), so the player can roughly choose the challenge of the next tactical map.

That’s all in now, except for lots of polishing and detail.  I also haven’t added the critical part where the player and inventory are retained between tactical missions.  So that’s what I’ll do first.

Then my plan is to get meaningful monsters and items into the game, so character progression over several missions can happen.