I spent Wednesday (day 4) grinding out lots of features. Got in friendly units, and the code that lets you interact with them without killing them or you. I got stations in the game. I got your little ship “docking” with the map, so you start from a position of (relative) safety, and can retreat there and leave the map.
Around noon I got sidetracked. I learned about Minimum Span Trees, so (realizing that the algorithm could help my map gen, and how building a generic one could be very useful for a long time) I wrote one. Here’s me testing my new MinSpanTree.cpp class.
I then turned around and applied it to my existing map gen, which made a significant difference for the better.
Loads of things to do today, but I THINK the things I need to focus on are:
- getting shops into the stations, and getting the associated economy working
- making the dungeons/ships more differentiated, in terms of size, shape, and what’s going on inside them.