I had fun yesterday adding sound FX. It’s fiddly but enjoyable work.
I also spent a bit of time adding “cosmetic” changes to my map gen. But overall I feel my map gen is the most shaky and poorly coded aspect of my week’s work.
I technically started last Sunday at noon, so I have until tomorrow at noon, but I just don’t feel the pressure to use all that time. And that kinda disappoints me. Last year, I only really spent two days on my 7drl, so I promised myself I’d be more ambitious this year. I was, but apparently not enough.
But I’ve been invited to bring my game to a friend’s big party this afternoon. I’m hoping I can get a couple hours of testing done there, then come back home and fix bugs and address problems, before releasing the game tonight.